Technology has evolved in the past decades. So much so that games can be played on phones anywhere at any time. One such game is Wordle, a brain-stimulating, web-based word game. Recently, this game gained popularity and captivated puzzle enthusiasts. Following after, New York Times bought the game.

Presently, those who play the Wordle game online, are speculating about it soon becoming a paid game. Thus, many have their opinions about the buyout. Thus, Real Research — the online survey application conducted a survey to find out what people think about Wordle and its buyout by the New York Times.

Highlights

  • 49.82% would pay to play their favorite online games.
  • 42.06% think New York Times will make Wordle a paid game.
  • 42.51% believe all big giants like New York Times think about are profits.

Time Spent on Playing Online Games on Smartphones

To start with, the Wordle game survey asks whether respondents play online games on their smartphones. On this, more than half of the respondents (55.60%) say ‘every day,’ while 11.66% say ‘few times a week’.

Smartphones
Figure 1: Playing online games on smartphones

In addition, 7.87% say ‘once a week’, 6.02% say ‘I used to play in the past, not anymore’, 5.11% play with friends or colleagues occasionally, and 4.98% play once a month. However, 8.77% have never played online games on their smartphone.

Following this, the Wordle survey asked if respondents would pay to play their favorite online game. To which, the majority (49.82%) said ‘yes, I pay to play my favorite game all the time’. Meanwhile, 30.60% said they never pay for online games and 19.04% would not mind paying for their favorite game.

The Majority Are Aware of the Online Game ‘Wordle’

Next, the survey asks if respondents are aware of the online game ‘Wordle’. The majority (38.43%) are ‘addicted’ to it, 18.18% like to play ‘sometimes’, 5.89% ‘play during office break’, and 5.60% ‘have heard about it but never played.’ Moreover, 4.05% ‘play when they commute to work or school’ and 3.76% have seen ads but never tried it out.

aware of ‘Wordle’
Figure 2: Respondents on being aware of ‘Wordle’

Further, the survey asked about respondents’ awareness of the Wordle buyout by the New York Times. To this, 36.08% are ‘aware of everything related to Wordle’. Adding on, 18.74% saw the news online, 7.72% say ‘friends/colleagues were talking about it’, and 7.29% read about it on social media.

Adding to this, the survey asks will Wordle game remain free online or will the New York Times make it a paid game? To which, most respondents (42.06%) say ‘they will, as they are all about making a profit’ and 27.49% say ‘I don’t think so.’ Likewise, 12.48% say ‘they might increase sponsored ads to earn money’ while 10.62% say ‘they may consider it eventually’. Lastly, 6.24% finally say ‘they should so only dedicated players can keep playing’.

Many Are Not in Favor of Big Giants Buying Free Online Games

The survey then asks if respondents are in favor of big giants like the New York Times buying free online games. To this, the majority (42.51%) say ‘no, all they think about is profits’ whereas 24.28% feel it is not an issue and 13.43% say ‘corporates ruin the fun of independent games, and should stay out of it’.

Some respondents are in favor
Some respondents are in favor

Next, the survey asks if respondents would still play Wordle if they have to pay for it. Most respondents (42.21%) say ‘yes, I’m addicted to it’. Meanwhile, 14.79% say ‘maybe if they offer additional perks’, 13.35% don’t mind as they have always paid to play games. Lastly, 28.77% are not willing to pay for anything that was once free.

To conclude, the survey asks if respondents deleted the game after finding out about the Wordle buyout by the New York Times. To this, the majority (44.90%) say ‘yes, immediately’ while 18.52% say ‘yes, eventually’. Furthermore, 18.93% say not yet, as they are waiting to see what happens whereas 14.90% say ‘no, I will never delete this game’.

Methodology

 
Survey TitlePublic Opinion on Wordle’s Popularity and Wordle Buyout
DurationFebruary 20 – February 27, 2022
Number of Participants50,000
DemographicsMales and females, aged 21 to 99
Participating Countries Afghanistan, Algeria, Angola, Argentina, Armenia, Australia, Azerbaijan, Bahrain, Bangladesh, Belarus, Benin, Bolivia, Brazil, Brunei, Bulgaria, Burkina Faso, Cambodia, Cameroon, Canada, Chile, China, China (Hong Kong) China (Macao), China (Taiwan), Colombia, Costa Rica, Croatia, Czech Republic, Ecuador, Egypt, El Salvador, Ethiopia, Finland, France, Gambia, Georgia, Germany, Ghana, Greece, Greanada, Guatemala, Honduras, Hungary, India, Indonesia, Iraq, Ireland, Israel, Italy, Ivory Coast, Japan, Jordan, Kenya, Kuwait, Kyrgyzstan, Latvia, Lebanon, Libya, Lithuania, Malaysia, Maldives, Maluritania, Mexico, Moldova, Mongolia, Morocco, Mozambique, Myanmar [Burma], Namibia, Nepal, Nicaragua, Nigeria, Oman, Pakistan, Palestine, Panama, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Sierra Leone, Singapore, Slovakia, South Africa, South Korea, Spain, Sri Lanka, Tanzania, Thailand, Togo, Tunisia, Turkey, Turkmenistan, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Venezuela, Vietnam, Yemen, Zimbabwe.