One common hobby practiced by many is ‘Collecting’. In detail, collectors fancy themselves as being experts on the items they like to collect. Although, some collect just for the fun of it. For instance, children like to collect items because they are fascinated by them. Meanwhile, some start collecting to follow the crowd. In particular, many begin collecting to build a collection as they see value in the items or in their use cases.

Specifically, the latter comes into play when collecting game items. For example, gaming cards were and still are quite the rage. To highlight, Pokemon cards are one such item. In fact, certain rare cards are worth thousands of dollars, if not more. Likewise, many other collectibles hold value due to their use case. Certainly, gaming cards came with the capability to play the game, trade, rent, and sometimes even earn.

With this ideology and the emergence of blockchain technology, came the rise of digital collectibles. At first, digital collectibles came in the form of digital art. This art could be bought and sold as non-fungible tokens (NFTs). Presently, digital collectibles are seeping into blockchain games. Thus, users can now begin to collect digital collectibles like they do physical collectibles.

Accordingly, Real Research launched a digital vs physical collectibles survey to find public preference between digital collectibles and physical collectibles. What makes them prefer one over the other? Likewise, what are the perks of owning either of these collectibles?

Hence, hurry and share your opinion via the digital vs physical collectibles survey now on the Real Research app from April 10, 2022. After that, you will receive 15 TNC as a reward.

Survey Details

Survey Title:
Public Preference for Digital vs Physical Collectibles

Target Number of Participants:
50,000 Users

Demographics

Nationality: All
Age: 21-99
Gender: All
Resident Country: All
Marital Status: All
Language: All
KYC Level: All

Note: This survey is closed. You can view the results here – Majority Own Physical Collectibles Over Digital Collectibles.