The e-gaming industry is one of the fastest-growing sectors ever, with millions of new adepts rising every day. It seems to be gaining particular importance among millennials: the gen X appears to be either playing or watching gamers.

Live stream games, mobile games, PC or Desktop, gain new importance with the launch of  5G technologies worldwide. The internet generation has played games since childhood, and even though Millennials are apparently one of the busiest ages, they would find time to play online.

In short, the press has been writing a lot about how Millennials due to their current life stage: stability in the workforce, starting families, and growing their economic prowess.

But, in fact, anyone between 1981 and 1996 was the first generation to grow up with broad access to video games, and they’re just as active gamers as they were when they were growing up—if not more so.

Millennials are currently in their prime. As games advance to be more immersive and engaging, are millennials actually able to work and make time to play simultaneously?

Real Research aims to know how e-games affect aspects of millennials’ lives.

If you are between 24 and 39 years old, join us in this survey from November 22 to  November 27 and earn TNC Coin rewards for your contribution.

Note: This survey is closed. You can view the results here – Millennial Gamers Balance Work and Play.