Technology has become an integral part of our society. These days every kid possesses an independent digital device. In detail, kids are becoming tech-savvy and are learning faster than kids from previous eras. On the other hand, kids using digital devices have many cons. For instance, parents cannot monitor everything children watch.

Accordingly, Real Research — the online survey app, conducted a survey about public perception on kids using digital devices. It mainly focused on the pros of kids using digital devices but also asked about the cons of kids using digital devices. The respondents share their opinion on kids use of digital technology

Highlights

  • 32.26% said kids in their families use a tablet
  • 45.59% said kids using digital devices enhance innovative learning
  • 14.18% said digital devices affect real-life social skills

28.72% Say Kids in Their Families Use a Smartphone

To begin, the survey asks respondents if they have kids under the age of 13? In reply, 52.57% say ‘yes’ while 47.43% say ‘no’. Furthermore, the survey asks respondents if kids in their families use digital devices. On this, 85.65% say ‘yes’ and 14.35% say ‘no’.

digital-devices-to-kids
Figure 1: Around 14% do not give digital devices to kids

Furthermore, another question asked respondents to select all the digital devices their kids are currently using. A majority of 32.26% chose ‘tablet’ while 28.72% chose ‘smartphone’. In addition,10.31% chose ‘TV’, 8.31% chose ‘laptop’, and 6.01% chose ‘smartwatch’.

The next question asked about the pros of kids using digital devices. On this, 45.91% say digital devices are effective and innovative learning media. Likewise, 15.59% say kids have scope to gain cultural knowledge and 9.78% say kids can improve their language skills. Also, 4.78% say it helps improve decision-making skills.

Respondents also shared about the cons of using digital devices. Here, 38.92% say screen time addiction is the biggest problem. Adding on, 14.18% say ‘lack of real-world social skills’, 12.25% say ‘lack of physical activity’, and 5.99% say ‘aggressive behavior’. Lastly, 3.56% say ‘less in-person communication’.

Respondents Reveal a Suitable Age To Start Using a Digital Device

The next question asked respondents which age do they think is appropriate for kids to use a digital device. Answers are as follows: 3-4 years old (33.22%), 5-6 years old (12.94%), 7-8 years old (9.98%), 9-10 years old (8.17%), and 13-14 years old ( 5.57%).

suitable-age-for-kids-to-use-digital-devices
Figure 2: Some think above 15 years is a suitable age for kids to use digital devices

Following after, the survey asks, ‘for what purpose do kids mainly use digital devices?’. In response, 36.35% say to play games while 17.71% say to watch videos. Moreover, 10.25% say to do homework, 9.06% say to chat with friends, and 4.60% say to check social media.

38.09% Say Parents Buy Digital Devices To Communicate With Family

The next question that the survey asks is about the appropriate number of hours kids should use digital devices. The majority (33.41%) say less than 1 hour. Meanwhile, 17.15% say 1 hour, 16.94% say 1-2 hours, and 8.40% say 3-4 hours. Additionally, 4.41% say more than 4 hours.

Carrying on, respondents answer, ‘should parents track the online activities of kids?’. In reply, 42.28% say ‘most definitely’, 22.53% say ‘definitely’, and 10.25% say ‘it depends on the age of the kids’. Lastly, 9.37% say ‘definitely not’ and 15.56% are ‘unsure’.

8.50-want-kids-to-be-tech-savvy
Figure 3: 8.50% want kids to be tech-savvy and so, give them digital devices

To conclude, the survey asks respondents about the reason behind parents buying digital devices for their kids. Here, 38.09% say to communicate better with their kids. Meanwhile, 23.84% say for educational purposes. In addition, 8.50% say to make kids tech-savvy, 5.73% say to keep their kids entertained, and 4.02% say due to peer pressure.

Methodology

Survey TitlePublic Perception on Kids Using Digital Devices
DurationDecember 28 – January 04, 2021
Number of Participants60,000
DemographicsMales and females, aged 21 to 99
Participating Countries Afghanistan, Algeria, Angola, Argentina, Armenia, Australia, Azerbaijan, Bahrain, Bangladesh, Belarus, Benin, Bolivia, Brazil, Brunei, Bulgaria, Burkina Faso, Cambodia, Cameroon, Canada, Chile, China, China (Hong Kong) China (Macao), China (Taiwan), Colombia, Costa Rica, Croatia, Czech Republic, Ecuador, Egypt, El Salvador, Ethiopia, Finland, France, Gambia, Georgia, Germany, Ghana, Greece, Greanada, Guatemala, Honduras, Hungary, India, Indonesia, Iraq, Ireland, Israel, Italy, Ivory Coast, Japan, Jordan, Kenya, Kuwait, Kyrgyzstan, Latvia, Lebanon, Libya, Lithuania, Malaysia, Maldives, Maluritania, Mexico, Moldova, Mongolia, Morocco, Mozambique, Myanmar [Burma], Namibia, Nepal, Nicaragua, Nigeria, Oman, Pakistan, Palestine, Panama, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Sierra Leone, Singapore, Slovakia, South Africa, South Korea, Spain, Sri Lanka, Tanzania, Thailand, Togo, Tunisia, Turkey, Turkmenistan, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Venezuela, Vietnam, Yemen, Zimbabwe.