Professional networking platform LinkedIn is planning to add games to the platform to enhance user’s experiences. Real Research, an online survey app, revealed that 71.42% were aware of this.
Highlights:
Use the most interesting insights from the survey
- 67.12% believe gaming integration will alter LinkedIn’s professional image
- 66.36% see LinkedIn’s foray into gaming as consistent with its professional networking role
- 45.38% agree that integrating puzzle games within the platform will activate quality discussions among users
Survey on LinkedIn Launching Puzzle Games
A survey about the launch of games on LinkedIn was conducted, and it revealed that 45% of the respondents find it somewhat likely that integrating gaming features into LinkedIn will increase the duration that users stay for, and 38.72% find it highly likely.
Moreover, a spokesperson from LinkedIn claimed that integrating puzzle games within the platform will activate quality discussions among users. 45.38% of the respondents strongly agree with this statement, and 39.5% somewhat agree. 13.14% somewhat disagree, and 1.98% strongly disagree.
Read Also: LinkedIn Will Now Enable Brands to Sponsor Any Organic Post in the App
LinkedIn To Add Puzzle-based Games.
43.04% of the respondents are interested in LinkedIn adding online games, and 32.96% are highly interested. 24% said they were not interested at all.
In addition, 66.36% of the respondents believe that the addition of games on LinkedIn aligns with its role as a professional networking platform.
Games on LinkedIn
67.12% of the respondents think adding games on LinkedIn will change people’s perceptions of it as a professional networking platform.
Furthermore, 42.04% of the respondents said they were somewhat likely to actively play games on LinkedIn, and 35.2% said it was highly likely. 17.56% said it is somewhat unlikely that they play games on LinkedIn, and 5.2% said it is highly unlikely.
Methodology | |
Survey Title | Survey on LinkedIn launching puzzle games |
Duration | March 21 – March 28, 2024 |
Number of Participants | 5,000 |
Demographics | Males and females, aged 21 to 99 |
Participating Countries | Afghanistan, Algeria, Angola, Argentina, Armenia, Australia, Azerbaijan, Bahrain, Bangladesh, Belarus, Benin, Bolivia,… Brazil, Brunei, Bulgaria, Burkina Faso, Cambodia, Cameroon, Canada, Chile, China, China (Hong Kong) China (Macao), China (Taiwan), Colombia, Costa Rica, Croatia, Czech Republic, Ecuador, Egypt, El Salvador, Ethiopia, Finland, France, Gambia, Georgia, Germany, Ghana, Greece, Greanada, Guatemala, Honduras, Hungary, India, Indonesia, Iraq, Ireland, Israel, Italy, Ivory Coast, Japan, Jordan, Kenya, Kuwait, Kyrgyzstan, Latvia, Lebanon, Libya, Lithuania, Malaysia, Maldives, Maluritania, Mexico, Moldova, Mongolia, Morocco, Mozambique, Myanmar [Burma], Namibia, Nepal, Nicaragua, Nigeria, Oman, Pakistan, Palestine, Panama, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Sierra Leone, Singapore, Slovakia, South Africa, South Korea, Spain, Sri Lanka, Tanzania, Thailand, Togo, Tunisia, Turkey, Turkmenistan, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Venezuela, Vietnam, Yemen, Zimbabwe. |
RR Author
Real Research News is the media platform that presents insights and studies of wide-range of topics. It focuses on insights gathered from its survey app.